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Student Information System - Week 4

Create a project with a main class and a Student class.  The student class should have a constructor that takes first and last name.  It should also have a method to accept a test score, and another method to return the average score for all the test scores it has seen so far.  The main class should ask the user for the student first and last names, instantiate the student class, and then ask the user for test scores. Valid test scores are from 0 to 100.  The user should be able to continue to enter up to 5 test scores or until they enter a value of -1 to indicate there are no more test scores.  Once the user has entered the maximum number of test scores or has indicated that there are no more test scores, the program should display the student name, the average test score, and the average test score when the lowest is dropped. CONTACT DETAILS For any other questions or other tasks please feel free to contact me via email: mhassnainjamil@gmail.com via WhatsApp: ...

Movie Management Project Access database with relationships

Project Description: The Movie database for the final project will have the four tables shown above. Begin with MovieRa ng, since this is the simplest table in the database. It is a lookup table of all the MPAA Ra ng Codes (plus NR for Not Rated) and it has two fields: Ra ngID and Ra ng. Once created it should be populated with the following records Some of the characteris cs you associate with movies are in the table, Movie. They represent most of the data types associated with a rela onal database. The MovieID is a unique number that iden fies a single movie, Title is a text field containing the movie tle, YearReleased is the year the movie was first released, Ra ngID is a foreign key associated with the Ra ng in the MovieRa ng table, and the remaining fields are Boolean variables (Yes/No) to iden fy movies that are in black and white, and foreign films with sub tles. Once created it should be populated with the following records An important part of any movie database is the cast. The tabl...

Assignment 1 First Order Languages | Software Engineering 211 | Java Assignments

Buy now Goal: In this assignment, we want to implement the operational semantics of rst order languages and get a feeling for their importance for databases. Problem Statement: For this goal, you write an interpreter for formulae of the rst order language. The formulae used here have a free variable and are used to query a database that is given as part of the input. The query result is comprised of those values for the free variable that make the formula true. In order to make the interpretation of the formulae easier, we represent formulae in this assignment not in the in x notation that we use otherwise but in Polish notation, which eliminates parentheses and the need for operator precedence, and also makes the processing of the expression tree easier. As Boolean operators we use only & ; _;:. To make it possible to use predicates without parentheses, we furthermore require that every predicate name is used only for a single arity, i.e. if "mail" is used for a ternar...

Interactive Fiction Game in Java | Adventure Game | Java Assignments Help | ALgorithm

Buy now Introduction: Once upon a time, before the dawn of the Internet, as we know it, there lived a forgotten type of computer game called interactive fiction. First written in the late '70s, these games were sort of a choose-your-own-adventure book, but for geeks. These games contain no graphics, just a 2nd person (everybody remembers English class right?) description of your character, and a box for entering commands. With the birth of the kindle and other Internet-enabled e-readers, these games are experiencing something of a rebirth, as their screens are a perfect match for these games. To play one for yourself, go to http://www.portablequest.com Your project is to create an interactive fiction. In this game, you will navigate a map (moving east, west, north, south when possible). In each “room” of the map, the game will print a description of the room to the screen. As you navigate through the map, you will be looking for a light to light up the dark rooms, a key to open a t...

Floyd Warshall Algorithm Implementation | Finding Shortest Path | Java Assignments Help

In this aSssignment, you will be asked to write Java code to implement cs. The input of the algorithm should be an adjacency list of a directed graph that may contain negative edges (but no negative cycles): A,1,B,-2,D,2,F ... Use the algorithm (Floyd-Warshall) outlined in the link provided on Moodle and print out the shortest paths (values suffice) from any node to any other node. Also find the shortest path starting from the first node Screenshot: Buy now CONTACT DETAILS For any other questions or other tasks please feel free to contact me via email: mhassnainjamil@gmail.com via WhatsApp: +92-324-7042178 via skype: hassnainjamil1

The Pizza Preferences Survey - Application | Assignment 3 | Java Assignments Help

Project Details: In this Assignment, you are asked to modify your program from Assignment 1 (The Pizza Preferences Survey). Make this program store the collected data in a database, instead of the text file. Implement the delete data entry feature, as in StudentJDBC example. It is not required to implement the editing. Implement one or more logins for administrators using DataSourceRealm, with salted and hashed passwords. You may implement several levels of access (roles), like in HelloLogins, but it is not required. Viewing and removing data should require logging in. The administrator password should not be “sesame”, encrypt another password. Copy-paste your steps of the encryption (as in the posted “sesame.txt” file) in your own “readme.txt” file and submit it with the code. You are also required to submit your “pizza.sql” file that you used to generate the database for your program. Some thoughtful reworked copy-pastes from examples posted on SLATE are allowed, but mindless copy-pa...

Instant Lottery System in Java | Java Assignment | Java Homework

You have just been hired to create a new Instant Lottery program. How the game works: A player can play as many times as he/she wants in one session. Each game cost one (1) dollar. Player tells program how many games he/she wants to play. The player enters six (6) numbers from 1 to 40 at the prompt, one number at a time. The program must catch and report duplicate number entry. It must catch and report invalid entries i.e. numbers outside range of 1 – 40. The program displays the player’s numbers in sorted order. The program does an instant random drawing. i.e. creates a set of six (6) winning numbers and displays them in sorted order. The program compares the computer’s numbers to the player’s numbers and reports the payout. If the player has additions games to play, repeat steps 3 - 6. At the end of the player’s session, the program summarizes the player’s transactions. Report Amount wagered, amount won, and net gain. Net gain is the difference between amount won and amount wagered. ...