Skip to main content

Moving shapes in JavaFX with Multi threading

Multithreading and JavaFX

Create an object-oriented JavaFX GUI that shows two shapes or images moving around a GUI. Each shape will have its thread to move it around the GUI. You must use threads – not AnimationTimelines or JavaFx Paths- this is a threading homework that happens to use JavaFx- not just a JavaFx homework.

You must have two separately distinct activities. Two flashing texts are only one different activity. I have provided an example of how to move an image in a circle and flashing text using threads. You may choose one of these, but your second activity must be different from shooting and moving in a circle. Do not directly copy the examples- you may use the algorithm with other things. Try moving in an up-down, side to side, zig-zag, etc. Be sure to shut down all threads when the Application closes. (Hint: interrupt() method on Thread class)

Your program should consist of multiple classes. Put thread Runnable classes in a different class from Application and pass shared information in the constructor.

Order Now:


Buy now

CONTACT DETAILS

For any other questions or other tasks please feel free to contact me
via email: mhassnainjamil@gmail.com
via WhatsApp: +92-324-7042178
via skype: hassnainjamil1

Comments

Popular posts from this blog

The Zoo Management System - entity relationship diagram & MS Access Database

Zoo Management System - Project Details: You are the employee of a big, worldwide working Zoo Management Company. Your company is responsible for the Zoo management. Your boss thinks it would be a great idea to store all data for each Zoo in a brand new self-developed ZOO Management System. Up to now, the ZOO management company has maps of each ZOO available. Your boss knows that you took a course in introduction on an ERP system, so he asks you if you could help designing such a system. Each ZOO must have the same organizational structure, which should look like this: Each Zoo has a Zoo-Address. Each Zoo has many visitors (Visitor Ticket Process (VTP). Many Zoo-Attractions belong to a Zoo. Module 1: Entity Relationship Diagram Design a ER (entity-relationship) diagram for your ZOO Management System. Use the information provided below with the entities and its attributes. Put the entities in the correct relationship to each other (organizational structure). Module 2: DB Implem...

Human Physiology by Stuart Ira Fox [PDF] (12th edition) free download

Sudoku Game Project in Java with full source code including GUI task

Introduction The purpose of the project is to try in practice the use of recursion and object-oriented program design. Please make sure to read this entire note before starting your work. Pay close attention to the sections on deadlines, deliverables, and exam rules. The problem Your task in this part of the project is to write a solver for Sudoku puzzles. Sudoku puzzles are a kind of crossword puzzles with numbers where the following two conditions have to be met: In each row or column, the nine numbers have to be from the set [1,2,3,4,5,6,7,8,9] and they must all be different.  For each of the nine non-overlapping 3x3 blocks, the nine numbers have to be from the set [1,2,3,4,5,6,7,8,9] and they ust all be different. The following two figures show a Sudoku puzzle and its solution. The input The input of your program, the Sudoku puzzles, is given in text files. More specifically, they are represented as nine lines of nine characters separated by spaces. The characters can be of two...